The Alpha Flight Controls are compatible with many different
flight simulators. Our yoke uses an application called YokeInput that can
easily map all the switches and buttons for your simulator. Of course, if you want
to customize your experience, you can choose each switches function within the simulator’s
WARNING There may be some weird interactions with FSUIPC. We
recommend using either FSUIPC or YokeInput but having both active may create
some unwanted issues.
Before You Begin
You should make sure your yoke is getting power and is
turned on. You can easily tell if the yoke is powered on when you can see the red
lights emitting through the honeycomb switch panel. Once you have confirmed
that your yoke is on, run the computers controller calibration to the best
NOTE Mac does not have a native controller calibrator, so
skip this step if you are a Mac user.
You can find a guide to accessing your computer’s controller
calibration tool here
Configuring your yoke for X-Plane 11
X-Plane 11 already has our Alpha Flight Control buttons and
switches mapped to the most common functions for each switch. All you have to
do is run the calibration for the joystick and you are all set!
If you are a Mac user, X-Plane’s configurations may
not show up as pictured above. You are still able to use the yoke, however it
may be harder to configure manually. If you want to fix your configuration settings,
see a guide here
Configuring your yoke for Flight Simulator X and Prepar3D
Flight Simulator X and Prepar3D utilizes our YokeInput Application.
Step 1 - Downloading the drivers
the drivers here
for Flight Simulator X or for Prepar3D. Run the installer and you should now
have YokeInput available on your desktop.
Step 2 - Launching YokeInput
Launch YokeInput. It should look a lot like this.
TIP You can start pressing buttons and switches and YokeInput
will show you the configuration for that button or switch
Step 3 - Accessing plane templates
press ‘Load Template’.
Here you can see all the aircrafts available. Choosing
an aircraft will change your button functions to best fit the aircraft that you’ve
selected. Once you’ve decided on your aircraft, click on the name, and press ‘Load’.
NOTE If you run into an error of an unhandled exception, make sure you are running YokeInput as an administrator.
NOTE We are continuously adding more aircrafts everyday! But, if you do not see the aircraft you want, you will need
to configure each button and switches the way you want.
Step 4 - Activated button configurations
the buttons and switches should be configured to work well with the aircraft
you’ve chosen. From here, press ‘File’ and press ‘Activate’. Now all your
buttons that are set within YokeInput should reflect what is in Flight
NOTE In Prepar3D the key configurations page may not reflect the inputs that was set by YokeInput. If you were to run the simulator, the buttons and switches should work as usual. Keep in mind that some buttons and switches may not be configured depending on the aircraft.
NOTE Some of the functions on Flight Simulator X and Prepar3D are toggle
only. For example, for the Master Alternator (13) switch, you will have to continuously
push the switch to turn the Master Alternator off and on.
Step 5 - Conclusion You're all set to fly! You may close YokeInput. Remember that FSX and Prepar3D may not have the correct configurations to support all of the buttons and switches on the Alpha Flight Controls. If you want to be able to use each button and switch, you may have to configure each of them manually.
Don’t See Your Simulator?
Check out this general guide on our buttons and switches and
their functions! Or let us know which simulator you are using so we can make a
guide in the future!